Saturday 9 July 2016

No More Room in Hell


No More Room in Hell is a cooperative first person survival horror video game, created by Matt "Max" Kazan and initially developed as a modification on Valve Corporation's Source game engine. Set in a zombie apocalypse, the player assumes the roles of 8 remaining survivors,[1] with a focus on co-operation and survival, and can be played through "Objective" or "Survival" mode. The game is heavily inspired by George Romero's Living Dead series,[2] with the title being a reference to Dawn of the Dead,[3] as well as certain characters being a reference to other films such as American Psycho and The Big Lebowski.




The game uses co-operative gameplay, with up to 8 players. The player has to defend and maintain their shelter against the undead in the hopes of getting extracted to a safe area, using over 30 weapons, ranging from a .22 Target Pistol to a chainsaw.


The game does not have a HUD display on the screen, with no indication of health or ammo. Other players can see it through the coloured username.



There are 2 map types in the game: Objective mode and Survival. In objective mode, players must follow the instructions given by the game. They must find the rescue vehicle, which changes every map. In Survival, players must survive a series of waves of zombies. The amount of zombies increases as the waves continue, making each wave harder. After the 8th or 10th wave the game will bring in the rescue vehicle and the players must get to it in time. After every 2-3 rounds a supply helicopter comes around the and drops a supply box the players can unbox for extra supplies.



This is the release trailer.



related links :-


https://en.wikipedia.org/wiki/No_More_Room_in_Hell


https://www.nomoreroominhell.com/


http://store.steampowered.com/app/224260/

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